#pragma once
#include <osgGA/GUIEventAdapter>
#include <osgGA/EventVisitor>
#include <osg/MatrixTransform>
#include <osgUtil/LineSegmentIntersector>

#include "ControlsView.h"
#include "MenuButton.h"

using namespace osg;
using namespace osgGA;

class ControlsEventController : public NodeCallback
{
public:
	ControlsEventController();
	virtual void operator()(Node* node, NodeVisitor* nv);
}; 